Intermission

Fight 1 is cleared. Fight 2 is next.
Carryover HP
0
This HP carries into the next fight.
Pending Rewards
0
These cash out only after the run ends.
Next Fight
Fight 2 / 2
Returning to Tavern now counts as flee.

How to Play

๐ŸŽฏ Goal

Reach 2000 points before the bot.

๐ŸŽฒ Turn Flow

โญ Scoring

๐Ÿ” Straights

โš™ Modes

Match Types

๐Ÿƒ Joker Die

๐Ÿ”ฅ Hot Hand

If all 6 dice are scored in one turn, your current turn score is automatically banked and you roll all 6 again.

๐Ÿค– Bot Styles

Prototype Special Dice

Prototype Dice Guide

Use this as a quick reminder for what the Stage I prototype dice do.
Bias
Lucky
This die rolls 1 twice as often as any other face.
Combo
Royal
Adds +150 when your selected dice form a full straight.
Combo
Forge
Adds +100 when your selected dice are a pure same-value set; higher tiers scale with set size.
Control
Steady
Select the Steady die by itself, then press REROLL DIE. Once per turn.
Control
Tuner
Select the Tuner die, then press TUNE -1 or TUNE +1. Higher tiers can target adjacent or any die.

Campaign Progress

This is the first playable progression layer: Classic onboarding, then Joker, then the ordered Stage I dice unlock band.
Unlock Progress
0
Next unlock: Joker
Coins
0
Current persistent currency.
Dust
0
Upgrade-facing material, not spendable yet.
Fatigue
100/100
Session action resource. Rest in Tavern.
Matches
0
Wins 0 ยท Losses 0
Prototype Loadout
0/6
No Stage I dice unlocked yet.
Finish an Adventure win to earn Coins, Dust, Shards, and Unlock Progress.

Interactive Tutorial

Dice Tutorial
Core Scoring Basics
Start the guided dice lesson.
This first pass uses short scripted boards inside Training only.
Match
Mode
Loadout
Bot
P
Player
Dice-first turn owner.
HP
3000 / 3000
Defense
inactive slot
Entity
inactive slot
Class Panel
Warrior
Shield-first stable shell.
Pragmatism Shell
Guard
0
Shell state only. Full class combat logic is not wired yet.
Active Charge
0/3
Charge shell only.
Class Die Trigger Hint
1 / 5 on class die. Bigger techniques need class die inside the scored pattern.
Weapon State
Sword + Shield
Baseline shell only.
Start Notes
  • Shell only.
Consumables
Training Fight
Round Score
0
Current mode: Classic | Bot: Novice
Current Roll
Player Turn
B
Bot
Training opponent.
HP
3000 / 3000
Defense
inactive slot
Entity
inactive slot
Round History
Pre-Match Loadout
Equip your dice before rolling.
Inventory
Drag a die into a slot or tap a die and then tap a slot.
Active Slots
Your equipped dice for the next match.
Dev Tools
Dev tools are optional. They do not affect normal play unless you use them.