🎯 Goal
Reach 2000 points before the bot.
🎲 Turn Flow
- Press ROLL to start your turn.
- Select scoring dice from the current roll.
- SCORE'N'PLAY = score selected dice and keep rolling the rest.
- BANK'N'PASS = add your turn score to your total and pass to the bot.
- You must pick at least one scoring die after every roll.
- If a roll has no playable combination, you BUST and lose the current turn score.
⭐ Scoring
- Single 1 = 100
- Single 5 = 50
- Three 1s = 1000
- Three 2-6 = face value × 100
- Four+ of a kind doubles for each extra die
🔁 Straights
- 1-2-3-4-5-6 = 1500
- 1-2-3-4-5 = 500
- 2-3-4-5-6 = 750
⚙ Modes
- Classic = 6 normal dice
- Joker = 1 red joker die + 5 normal dice
Match Types
- Score Race = first to 2000 points wins
- Combat = banked score becomes damage to enemy HP
🃏 Joker Die
- The red die is always the joker die in Joker mode.
- It only has joker power when it rolls 1.
- Then it can complete one scoring combination.
- Otherwise it behaves like a normal die.
🔥 Hot Hand
If all 6 dice are scored in one turn, your current turn score is automatically banked and you roll all 6 again.
🤖 Bot Styles
- Novice = simple, safe, banks at 500
- Advanced = riskier, sometimes makes mistakes
- Master = best choices, sensible risk, no mistakes
Prototype Special Dice
- Royal = extra bonus on a full straight selection
- Forge = extra bonus on a pure same-value set selection
- Steady = once per turn reroll that die
- Tuner = once per turn shift that die by +1 or -1
Bot
Dice Game Prototype
Player Score: 0 |
Bot Score: 0
Round Score: 0
Player HP: 3000 | Bot HP: 3000
Current mode: Classic • Bot: Novice
Current Roll
Held / Scored This Turn
Dev Tools
Dev tools are optional. They do not affect normal play unless you use them.
Prototype Dice Guide
Use this as a quick reminder for what the prototype special dice do.
Combo
Royal
Adds +150 when your selected dice form a full straight.
Combo
Forge
Adds +100 when your selected dice are a pure same-value set.
Control
Steady
Select the Steady die by itself, then press REROLL DIE. Once per turn.
Control
Tuner
Select the Tuner die by itself, then press TUNE -1 or TUNE +1. Once per turn.
Selection Breakdown
Select dice to preview score breakdown.
All selected dice must belong to scoring combinations.